Digital experience design

Digital design that makes the next step obvious

Digital experience design is the research, UX and UI work that decides how people move through your website or product, so they find what they came for and take the next step without thinking about it.
By Rebecca Busk, CEO & Partner
Last updated: June 2026
Collage of website and mobile design elements for Weply, featuring navigation bars with login, demo booking, and free trial buttons, sections highlighting lead generation services, and a central tagline 'Your website has more leads than you think' with two smiling women holding a coffee cup and folder against a blue sky background.
Good experience design means people get where they're going, and your business gets the outcome it built the site for.
We start with how people actually use your site, from analytics and research, before we draw a single screen.
We design in systems, so every new page your team builds looks and works like the ones we designed.

What is digital experience design?

Digital experience design is the discipline of shaping how people experience your website or product, from the first click to the goal. It combines user research, information architecture, UX flows, UI design and a design system that keeps it all consistent as the site grows.

It is different from visual design alone. A beautiful page that leaves people unsure what to do next has failed at the job. Experience design starts from intent, what the visitor is trying to do, and removes everything between them and doing it.

The result is a site that is easier to use, easier to trust, and easier to extend, because the decisions are made once in the system rather than page by page.

A computer screen showing Figma interface with the project titled 'Relesys.' The left sidebar lists project sections like Pages, Layers, and Variables, with subitems such as Grocery, Notes, Events, and Success Story. The main screen displays a webpage design called 'Transforming Engagement in Hospitality and Retail' featuring a video of a kitchen scene, large percentage stats (91.6%, 30%), and a heading 'This is ah2title' with accompanying text and images below.

Who is this for?

Teams whose site looks fine and still underperforms, and teams about to build something new who want it designed around users rather than around the org chart. You'll recognize at least one of these.
  • 01
    Visitors don't know where to go
    The navigation mirrors your departments, not their questions, so people bounce before they find the right page.
  • 02
    Every page is designed from scratch
    Nothing shares a pattern, so the site feels like five different sites and takes forever to extend.
  • 03
    It looks good and converts badly
    The design won the internal vote. The data says people leave at the form.
  • 04
    You're building a product or portal
    Signup flows, dashboards and self-service tools need real UX work, not a marketing template stretched to fit.
That's scale-ups, marketing-led companies, and organizations with a product or portal that has outgrown its first design.

If what you actually need is a visual refresh with no change to structure or flows, we'll say so, and scope it as a brand identity job instead.

What's the difference between UX, UI and a design system?

The three get used interchangeably. They are different jobs, and a good site needs all three.
UX design
UI design
Design system
Decides how the site is structured and how people move through it. Research, information architecture, flows and wireframes.
Decides how it looks and feels on the screen. Layout, typography, color, components and interaction details.
Turns the decisions into reusable parts, so your team can build new pages that look and work right without a designer.
We do all three, in that order. Structure before surface, and a system before the second page, so the site holds together long after we've left.
A woman in a red and black striped sweater working at a desk, pointing at a desktop monitor while using a laptop showing a webpage.

What's included in experience design

From research to a system your team can build with

  • User research
    Interviews, analytics and session recordings, so the design is based on what people do rather than what we assume.
  • Information architecture
    Sitemap, navigation and page structure built around the questions visitors arrive with.
  • UX flows and wireframes
    The paths from landing to goal, mapped and tested before anything is styled.
  • UI design
    Layout, typography, color and components, designed on real pages with real content and ready to build.
  • Design system
    Reusable components and rules, built in Webflow or Figma, so every new page is on-brand by default.
Thermonova Nova Series heat pump system overview webpage highlighting compact design, customizable configurations, technical specifications, and key features like low superheating control, 6-cylinder compressor, fans with low noise tech, antenna, controller, triple heat transfer, and removable panels, emphasizing uncompromising quality and energy-efficient performance for warehouse and logistics applications.
How we work

Four steps, no mystery

  1. 01
    Research
    We learn who uses the site, what they came for, and where they give up today, from the data and from talking to them.
  2. 02
    Structure
    Sitemap, navigation and flows, tested as wireframes before any design, so we argue about the right things first.
  3. 03
    Design
    UI design shown on real pages with real content, built from the components that will become the system.
  4. 04
    Build the system and hand over
    We build the design system in Webflow, or hand it to your developers in Figma, and train your team to extend it.
Questions
Digital experience design is the practice of shaping how people move through and interact with a website or digital product, from the first visit to the goal. It combines user research, information architecture, UX flows, UI design and a design system, so the result is easy to use, easy to trust and consistent as it grows.
UX design decides how the site is structured and how people move through it. Navigation, flows, what goes on which page and in what order. UI design decides how it looks and feels on the screen. Layout, typography, color, components and interaction details. UX without UI is a wireframe. UI without UX is a pretty page nobody can use. We do both, in that order.
We work from both. Your team knows the customers, the objections and the questions sales gets every week, and we start there. Then we check it against what people actually do, through analytics, session recordings and a handful of interviews. It rarely takes long, and it settles the debates that otherwise eat the design phase. More on brand strategy.
Both. We explore and align in Figma, and we build the design system in Webflow when that is the platform, so the design and the live site never drift apart. If your developers build elsewhere, they get a complete Figma system with specs and states instead of a folder of screens. See our Webflow development.
Yes. A signup flow, a pricing page, a product configurator or the navigation alone are all common scopes. We still start from research and a short structure phase, because fixing one flow without knowing where people come from tends to move the problem rather than solve it.
We set the goal before we design, whether that is conversions, task completion or fewer support tickets, and we measure it after launch. Where the traffic allows, we test. On Veo's homepage, sport-specific content converted 17% better than generic content, and that came from a test rather than a hunch. Read how we run conversion optimization.
Yes, from the start rather than as an audit at the end. Contrast, focus states, keyboard navigation, readable type and sensible structure are design decisions, and they are cheaper to get right in the system than to retrofit page by page. When we rebuilt Pædagogernes Pension's site for 125,000 members, the accessibility score went from 81 to 92.
A focused flow or section takes a few weeks. A full website experience, from research through a built design system, typically runs six to twelve weeks depending on the number of page types and how quickly decisions get made on your side. We scope it after the first call so the timeline is agreed before we start.
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